Paul Vowell
Los Angeles, CA / Las Vegas, NV · 626.944.7700 · Paul@4dfun.io
Executive Summary
Experienced Unity Developer, XR Technologist, and Creative Technology Leader with a strong track record of building and shipping interactive applications across mobile (iOS/Android), PC, VR, XR, AR, multiplayer systems, AI-integrated experiences, and real-time 3D environments. Skilled in Unity, C#, UX/UI design, gameplay programming, networking, performance optimization, and multi-platform deployment, with hands-on experience releasing products on Apple, Meta, Google Play, and Steam. In addition to software development, built advanced production infrastructure including a volumetric capture stage and workflow pipeline for immersive content creation, processing, and deployment. Career highlights include being featured on the BBC for XR work with Magic Leap, collaborating with MCIT in Qatar on a VR museum experience for MIA featuring AI characters, historical data, and immersive scenes, and serving as a speaker and presenter on emerging technology and interactive media.
Technical Skills
Languages: C#, JavaScript, HTML, CSS
Platforms: iOS, Android, PC, Meta Quest, Apple platforms, Google Play, Steam
Tools: Unity, Visual Studio, Xcode, Git, Netlify, Photon Fusion, Photon Realtime, Normcore, OpenXR, AR Foundation, ARKit, TextMeshPro, URP, Shader Graph
Integrations: OpenAI, Whisper, ElevenLabs, REST APIs, Supabase
Professional Experience
Founder / CEO / Unity Developer — 4D Fun Inc. / Scenez
2018 – Present
- Designed and developed interactive applications in Unity and C# across mobile, PC, VR, XR, and AR environments.
- Built gameplay systems including player interaction, timers, scoring, triggers, collision logic, scene flow, menus, and UI systems.
- Designed and implemented UX/UI systems focused on intuitive navigation, clear user feedback, and polished front-end experiences.
- Developed multiplayer and synchronized interactive systems using Photon Fusion, Photon Realtime, and Normcore.
- Integrated voice, AI, and real-time response systems including speech-to-text, GPT-driven workflows, subtitles, and text-to-speech.
- Optimized games and applications for multi-platform deployment across a variety of hardware targets and storefronts.
- Released and prepared applications for deployment across Apple, Meta, Google Play, Steam, mobile, and PC-based platforms.
- Built a volumetric capture stage and workflow pipeline for immersive content creation, processing, and deployment.
- Featured on the BBC for XR work with Magic Leap.
- Collaborated with MCIT in Qatar on a VR museum experience for MIA featuring AI characters, historical storytelling, historical data, and immersive scenes.
- Served as a speaker and presenter on immersive technology, XR applications, interactive media, and emerging technology solutions.
Links
- BBC Feature: https://www.bbc.com/news/av/technology-48845754
- Scenez on Apple: https://apps.apple.com/us/app/scenez/id6478838279
- Scenez XR on Meta: https://www.meta.com/experiences/scenez-xr/7244557775671529/